Infinite undiscovery pc3/28/2023 ![]() The seamless delivery of each area will keep you exploring the vast deserts outside of the city of Fayel to the shimmering walls of the Underwater Palace. Using a proprietary engine, the world of Infinite Undiscovery also looks good, but it's a degree of a quality that wildly varies as much as the story does. On the other hand, the clanging of swords, explosions of unbridled power, and the fury of nature manage to fill the air. ![]() Motoi Sakuraba, a name well known among tri-Ace fans for his music, adds flavor to the game with several stirring tracks while running through the Luce Plains or the Seraphic Gate, but it doesn't feel as diverse as his previous work. Not every scene is spoken, either, and you can be easily caught off-guard in reading silent subtitles at certain points, making the presentation feel like a mess. It also doesn't help that it also has some of the worst lip-synching that you will ever see outside of a Hong Kong potboiler. ![]() The world doesn't make a whole lot of sense since little is explained. ![]() The strong voice acting is undermined by the occasionally saccharine dialogue, but as the end closes in, the story develops poignant scenes that really show the potential it should have had from the start, but it's a case of too little too late. I get it already, tri-Ace, the joke is old. The story throws in other characters, such as an NPC who asks me to find a bear, making me wish that the active battle commands were available instead. There's also Rico and Rucha, two kids whose prodigy-like demeanor in battle mask some of the childish playfulness that they happily share with the rest of the party. Aya is his brave rescuer, and Edward seems as if he would be a better stand-in for Capell as the hero of the story. By the time he comes into his own during the second disk, some players might have stopped caring enough to get there. As a JRPG, it's almost a given to expect a certain element of this, but Infinite Undiscovery drags out the point. He does this in nearly every scene in the first few hours, which really wears out hi welcome. It's as if Arnold Schwarzenegger's Conan decided to throw away his sword after killing the giant snake because he had gotten icky blood all over his sandals. There's nothing wrong with that if it helps the story, but here, it's incredibly overwrought and feels awkward when he pulls an Errol Flynn in dispatching scores of foes and then acts like it was all a big mistake. Part of the problem lies with Capell, who falls into the "reluctant hero" mold and suffers from a severe case of spinelessness. It's a case of mistaken identity that will shape Capell's destiny in the game and drives most of the predictable story, but it also asks the player to stomach plenty of sugary melodrama along the way. Fortunately for him, a member of the Liberation Force also thinks the same thing and works to free him, only to discover the truth too late. ![]() Thinking that they have their man, the Order throws Capell into prison. The player takes on the role of Capell, a flute player whose youthful looks have been mistaken for that of the Liberator, who is the sworn enemy of the Order and regarded as a legendary hero. Titanic links rise up to snare the moon, and chaos erupts around the world. The Moon, the source of magic for the world, has been enslaved by the nefarious Dreadknight and his Order of Chains. Infinite Undiscovery arrives as part of the fall JRPG vanguard on the X360. They've taken players to the stars with the Star Ocean series and back into fairy tales with Radiata Stories and Valkyrie Profile 2. Developer tri-Ace may not be as well-known as its publisher, but through the years, they've established a reputation for creating unique action-RPG titles that immersed the player in smashing their foes with fleet fingers and fast thinking. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |